deltat Console Command
Documentation and examples for the deltat command in Stellaris.
deltat
This command will scale the specified delta time by the specified amount.
| Parameter | Description |
|---|---|
Delta Timerequired | The delta time you wish to change. |
Scalerequired | A number, the amount to scale the delta time by. 1 would set delta time to usual, 0.5 to half, 2 to double. |
Command builder
Fill in the parameters to build a ready-to-paste deltat command.
Examples
Here is an example of how to use deltat.
This command will scale the delta time of value 5 to a scale value of 10.
In-depth description
The deltat command in Stellaris is used to scale the Delta Time value by a given factor you input.
Delta Time refers to the amount of time that has elapsed since the last frame was refreshed or game 'tick'.
In the context of Stellaris, the deltat command does not affect the actual in-game time but it changes the speed at which events are processed in the game.
The function is responsible for the adjustment of simulations and animations to make sure they perform at the same speed regardless of the performance of your computer or the frame rate.
Using this command can be helpful when you want to slow down or speed up certain animations or simulations without affecting the in-game time.
But be careful, as increasing the speed by large factors might result in crashes or unstable gameplay due to increased demand on your computer's processing power.