debugtexture Console Command
Documentation and examples for the debugtexture command in Stellaris.
debugtexture
This command can be used to debug textures.
| Parameter | Description |
|---|---|
Texture Namerequired | The name of the texture you wish to debug. |
Transparencyrequired | The amount of transparency - 1 being 100% transparent, 0,5 being 50% transparent and 0 being opaque. Use a comma instead of . as a decimal space. |
Alpha Channelrequired | The alpha channel to use - e.g. 'alpha'. |
Command builder
Fill in the parameters to build a ready-to-paste debugtexture command.
Examples
Here is an example of how to use debugtexture.
This command will debug the 'Standard Button' texture on the alpha channel, with a transparency of 40%.
In-depth description
The debugtexture command in Stellaris is used as a diagnostic tool to help troubleshoot or identify problems related to the game's textures.
Textures are the graphical skins or appearances that are applied to different elements in the game to give them their individual look (like the surface of a planet, the design of a spaceship, or the appearance of a character).
When you use this command followed by specific parameters, it allows you to pull up a texture debug view on your screen that shows details of textures in use.
This can be useful when creating custom mods, designing new textures or troubleshooting graphical glitches.
It can provide various technical information about that texture, including its name, size (in terms of how much memory it is using), its coordinates on the screen, and possibly other data.