This command adjusts the number of game update cycles (ticks) per turn, effectively speeding up or slowing down gameplay.
|The amount of ticks that should be ran each turn. Set to '1' to restore usual speed.|
Here are examples of how to use ticks_per_turn.
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In Stellaris, a
tick is a unit of time or processing.
ticks_per_turn regulates how many of these units are processed in a single turn of the game.
By altering this command, you can make the game progress faster or slower.
More ticks per turn would speed up the game, while fewer would slow it down.
This is useful for testing and debugging, or for altering the pace of your gameplay.
In Stellaris, cheats are executed from the command console, a text box that you type commands into.
To open the command console press the ~(tilde) key, which is typically located under ESC (escape).
If your keyboard does not have that key, or pressing ~ does not work, try the following keys:
Type your command into the console, and then press ENTER .