Stellaris spawnentity Console Command

Documentation and detailed help with working examples.

spawnentity Command


This command spawns a specified entity (such as a unit or ship) at a given location. The entity names are found in the gfx folder in the .asset files.

spawnentity [Entity ID]


Entity ID
The ID of the entity you wish to spawn.


Here are examples of how to use spawnentity.

spawnentity NAME_Cracked_Crystalline_Shard
This command spawns the Crystalline Entity at the current cursor position.
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Quick Overview

The spawnentity command in Stellaris is used to spawn a particular entity or object at the position of the cursor.

This could be a spaceship, creature, or other elements that exist within the game. The required entity name found in the .asset files within the game's gfx (graphics) directory.

It is a developer’s command used mainly for testing purposes during game development.

In-Depth Description

The spawnentity console command in Stellaris is used to create specific game entities at the location of the cursor.

An entity in the context of Stellaris refers to any object or being in the game, whether that's a species, fleet, planet, star, etc.

In order to use this command, you'd have to know the exact entity name you want to spawn.

These entity names are usually identifiers found in the game's internal files, specifically within the .asset files located in the game's gfx (graphics) folder.

This command could be typed into the command console in the following format: spawnentity [entity id] - where [entity id] should be replaced with the entity you'd like to spawn.

How to Open the Command Console

In Stellaris, cheats are executed from the command console, a text box that you type commands into.

To open the command console press the ~(tilde) key, which is typically located under ESC (escape).

If your keyboard does not have that key, or pressing ~ does not work, try the following keys:

  • ~
  • SHIFT + 2
  • SHIFT + 3
  • ALT + 2 + 1

Type your command into the console, and then press ENTER .

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