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reloadfx Console Command

Documentation and examples for the reloadfx command in Stellaris.

reloadfx

Developer

This command reloads the shader.

ParameterDescription
map / mapname / postfx / *.fx filenamerequiredOptional. You can optionally specify a map name, postfx or specific file name to reload (shader files end in .fx).

Command builder

Fill in the parameters to build a ready-to-paste reloadfx command.

map / mapname / postfx / *.fx filename

Examples

Here is an example of how to use reloadfx.

This command will reload the file 'arrow.fx.'

In-depth description

The reloadfx command in Stellaris is a console command that is related to the game's graphic interface. This console command is responsible for reloading all the shaders in the game.

Shaders in a video game, like Stellaris, are used to provide depth, texture, light, and color to the game's graphics. They help determine how everything in the game world is visually processed and presented on the screen.

The reloadfx command can be helpful in several scenarios. For example, if you're a mod developer and you're creating or editing shaders for the game, this command allows you to see your changes immediately without having to restart the game. This is a valuable time-saving feature for debugging and optimization.

Another use case could be when you're experiencing visual bugs or issues related to the game's shaders. By typing and executing the reloadfx command in the console, the game will force a reload of all the shaders, potentially resolving visual issues you were experiencing.